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However I want to use more than one short imported animation. I then "Send" them from Maya to MotionBuilder and all works fine. So I save both the rigged Character in a T-Pose and the animated Actors (Mixamo's animated skeletons) starting in a T-Pose as FBX files. It was recommended to me that MotionBuilder would be the best place to stitch multiple animations together into a story. I only know how to import one skeleton animation (motion data provided by Mixamo) at a time into Maya. I export the characters in FBX/FBM format and I then import the rigged character and then the animation into Maya using Mixamo's provided scripts Mixamo adds rigging to characters (including facial) and my choice of animation clips Create customized character in Adobe Fuse I just can’t find a good tutorial that provides a Mixamo to MotionBuilder workflow which includes working with MotionBuilder Story. It also provides several thousands of short animated clips that I assume can be stitched together better in programs like MotionBuilder. Mixamo provides rigged characters with user friendly rigging and facial expression controls in a T-Pose.
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I have found several tutorials that talk about importing and retargeting motion data but none specifically address importing Mixamo characters and animation. I've spent the last couple of weeks trying to import Fuse generated characters that have been rigged and added animation in Mixamo into MotionBuilder.
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